21/02/15: Updated file - should work in Daz 4.7. Thanks to for prompting me to double-check with Daz and for helping me test. Ideologically, I have a bit of a problem with genitalia being a premium add-on for 3D figures. I don't know about yours, but mine certainly aren't optional! So I thought I'd do something about it. R9xchaos has put up a preview here: Firstly, a quick explanation, because I get a lot of complete Daz newbies here and there's sometimes some confusion about what this download is, and isn't.
It isn't a geografted extra (tech talk for 'extra thing you can stick on') like the Daz Pro Genitalia (found in the adult character bundles - V6, Olympia, Lilith etc) or the third-party genital add-ons on Renderotica. It isn't an extra morph for the pro genitalia like you can buy on Renderotica either. It's a morph for the base G2F figure to give her a very basic genital shape and features - fewer features, less detail, basic, but free. If you need more than that, you'll need to spend twenty bucks at Rendo. G2F Genital Morph Effect of the Morph: The G2F genital morph provides a sculpted female genitalia for Genesis 2 Female.
The effects of applying the morph at 100% are as follows: - Swelling of the genital flesh - Outer and inner labia - Space for a clitoris (see limitations below) - A vaginal vault Limitations: Due to the limitations of the G2F geometry, there is no morphed clitoris (there were insufficient vertices available to craft one). You can add the effect of a clitoris through one of the following methods: (1) Apply one in postwork. (2) Make a copy of your preferred skin texture, and Photoshop one in, then apply this custom skin in the Surfaces tab (note that a modified skin is not provided as part of this package for copyright reasons). (3) Make a copy of your preferred bump map, and add a graded white spot in the relevant place to create the effect of a raised clitoris, then apply this custom bump map in the Surfaces tab. Step By Step Installation and Use First, some background: - Runtime is the place for Poser-compatible content. People who started out with Poser or who have used a lot of free content usually have some familiarity with Runtime.
Poser-compatible content in Runtime can also be read by Daz. Download film subtitle indonesia terbaru. Daz content sits in a set of folders, usually located one folder above Runtime. You can set it up differently, but that's how it usually winds up on a standard install.
Daz content includes morphs for Daz figures. These live in the data folder. The Daz folders can only be read by Daz (but the morph can be used in Poser when you bring in Genesis 2 Female via DSON importer). Exactly where these folders are depends on your system. However, a failsafe method of finding the 'data' folder on your own computer is - 1.
Open Daz Install Manager. Go to the Installed tab.
Scroll down your list of installed content to Genesis 2 Female Starter Essentials. Click the arrow button on the right and choose 'Show Installed Files.' In the popup that appears, the very first line will be a hyperlink to your library.
The folder that opens will have a 'runtime' and a 'data' folder (if Genesis 2 Female is correctly installed). This is where you need to merge the 'data' folder from the zip file. Load an instance of Genesis 2 Female, and select G2F (not her hips or other body parts - you need the top level figure selected). Under Actor - Full Body, there will be a morph called 'Female Genitals G2F,' highlighted in rose and white. Dial this to the extent required. Testing: Tested and working in Daz Studio 4.6 Pro x64. There is no known technical reason the morph will not work in other recent builds of Daz, but no testing has been done.
I have gotten it to work with Poser via DSON importer but I have no idea how reliable that is - I don't know enough about how Poser works. Licence: This morph may be used in any render, commercial or not, with no credit statement or notification required. It is provided free and as-is, and support is not provided beyond the guidance given here, which has been refined for improved clarity after working through many queries and understanding the different causes of misunderstanding. Can't find the download button?
It's shown here. Copied from the extended instructions above: Exactly where these folders are depends on your system. However, a failsafe method of finding the 'data' folder on your own computer is - 1. Open Daz Install Manager. Go to the Installed tab.
Scroll down your list of installed content to Genesis 2 Female Starter Essentials. Click the arrow button on the right and choose 'Show Installed Files.' In the popup that appears, the very first line will be a hyperlink to your library.
The folder that opens will have a 'runtime' and a 'data' folder (if Genesis 2 Female is correctly installed). This is where you need to merge the 'data' folder from the zip file. Hey there - thanks for this. I checked back when this first came up and Daz 4.7 didn't change anything about morphing, so I had assumed it was a non-issue. (I can't try it myself - I'm in the middle of producing a script-based product and can't upgrade til it's done). But your comment prompted me to dig a bit further and Daz has suggested that the new version.might. have some new integrity checks that are in play.
If you have a few moments to be a guinea pig, I've uploaded three new versions of the morph file - uncompressed, no special characters in the filename, and no special characters in the morph label. Perhaps you could pop those into the same place (data Daz 3D Genesis 2 Female Morphs bodymorpher) and tell me which, if any, work? Thanks a lot if you have time to check.
In my last tutorial I explained how to create textures for the G2F genital prop created by 3feetwolf. This tutorial will be explaining how to use those created textures in Daz studio. I spent a few days pulling hair out trying to get my created textures to render out properly when applied to the genital prop. So to save some others some time and hair here are the steps I used after consulting others on a couple forums and some trial and error. Start up Daz and load up your genesis 2 base female and the genital prop.
Apply the Skin texture to G2F that you are going to use in the scene. I am using the Lisa texture for Josie 6 in this tutorial. Should look like this Obviously the skin texture for the genital prop is not going match the rest of the G2F at this point. So here is where you need to start.
The Genital prop does support the omUmberSuface shaders now or I was trying to do it wrong in the first place. This is now where you want to match the shader on the genitals to that of the G2F skin texture. In Daz go to your surfaces tab and extend the G2F tree, under that you will see surfaces extend that tree as well. Click on skin to highlight it and you will notice that it has selected and highlighted only skin surfaces under the surfaces tree below. On the top of that window you will see 'Shader: omUmberSurface'.
Go into your Daz library and go to shader presetsage of armoursubsurface and apply the 'subsurface base shader'. (Can use more then AoA shaders this is just an example) See image below. (side note, when I changed the shader to AoA daz added reflection to the skin mats on G2F. So check to see if it does for you as well. Otherwise you won't know till you render and see it.) Once you have done that the shader at the top of the window should say AoAsubsurface now or which ever shader you changed it too. Now to apply these exact settings to the genital prop. Under the surfaces tree for G2F select 'hips' and right click and select 'copy selected surfaces.'
Close the G2F tree and expand the 'Genitalia closed' tree. Highlight 'default mat' and right click and 'paste selected surfaces'. This will do 2 things it will match the surface settings of the genital to that of the main figure skin and it will replace the genital mats with the textures from the torso of the G2F. Assuming that you have created the genital image maps for the prop. You will need to change the BUMP, DIFFUSE, and SPECULAR on the genitalia closed to the ones you created for it.
Once you have changed the textures make sure the UV is set to that of the G2F skin texture. (A fellow artist CNC55 brought to my attention that the UV's may revert to default) You should notice that everything looks matched, do a spot render to double check. See image below. If you followed the tutorial your spot render should produce the same result as mine did, with the texture you created for the genital prop. Hope this proves useful to anyone that uses it, thanks for reading.
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Happy rendering. Only 2 things I can think of 1. If you changed the main body texture to AOA subsurface check the reflection setting for the skin and see if its at 100% if it is drop it to your desired% or off. I made the mistake of coping the settings over before I adjusted the reflection setting and it applied to the genitals and couldn't figure out why it was still brighter/darker then the main body texture. Maybe some slight adjusting to the specular map. That's all I can really think of that might cause the shade difference.
I am no expert in trouble shooting in daz or poser I do alot of trial and error or consulting forums for bits of info I am lacking. Thanks, I tried lots of things including what you said but it boiled down to the Specular Color(first one's) color, I turned it down from white(255's) to a slightly darker shade(200's) and tweaked in that area to get it to match. It's good enough to not need photoshop so I stick with it. It's likely because I fiddle with diffuse and change skin color. Usually if I don't do that things work out just fine. If there's ever a way to match it all up without turning the Spec Color down then I'll start doing it till then it's my only option aside from not using diffuse to get different skin tones.
(SHAMELESS COMIC PLUG! ).
I barely dared glance at the forum today, but I assume there's probably a lot of text-yelling going on. Here is some plain talk about the new figure. I won't be telling you anything that violates my non-disclosure agreement with DAZ; all of this is stuff you can figure out by looking at the figure for a while in DAZ Studio and a modeling program (or by paying attention to store releases).
Genesis 3 has a lot more bones than Genesis 2. She has a full facial rig - expressions are made by moving the tiny bones in her face, just as they are in Pixar's rigs and other important animation. She also has separate twist and bend bones, partly because she is a return to general weight mapping (away from TriAx). She has working toes, two neck bones, etc.
This difference in bones means poses don't convert without a product like Zev0's new one. Genesis 3's UVs and mat setup are fundamentally incompatible with all previous generations. It's not just a matter of material names, although that is a fact (there are fewer materials). Genesis 3's UVs are set up to be more compatible with Zbrush, so they are laid out next to each other horizontally, something you will see if you pull her into a non-Zbrush modeler. Also, her ears are on her head texture, and her arms and legs each have their own separate map. This makes it basically impossible for a Published Artist to create a product that will allow adaptation of G2 assets to G3 in a texture/material sense.
We could redo the UV maps, but there would be no way to properly apply them without a very complex scripted workaround that would require a team of artists and still be incredibly difficult. It's not likely to happen. Having fewer mats isn't a step backward. It's a step in the direction of requiring artists to do everything with maps. Anyone who thought they could recolor lips by tinting the lip material was wrong to start with (it goes outside the lips' outline and has for many figures now). The new setup just makes it harder to do ugly kludges. It doesn't interfere with artists who know how to paint in a 3d program.
I can add, from my current project, that the Zbrush-friendly UV setup is much easier to work with in that program. You're going to see some great character sets for G3. Genesis 3's autofit supports only Genesis 2 Female. Now this probably will be changed with a PA product. I'm not doing clones myself, but I will probably do a dress adapter template as I did for the G1-G2 convert.
The reason I didn't do that on release is that, well, I was just too busy. I do have a morph product for G3 that I hope will be released in the next couple of days, but they haven't told me a release date. There will be a Genesis 3 Male/Michael 7.
There's always a male counterpart. Male products make less money than female products, but it's still enough to keep male-loving artists in business, and that's money for DAZ, too. Again, I'm not acting on NDA information; I'm explaining to you what I believe based on every figure release so far. I think it should be clear by now that there will probably never be another Hiro or Freak. They've never made much money for DAZ compared to other figures, and with their special issues they've always been more technically difficult to create.
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Aiko has always made up for that with incredible sales; Hiro has not. Published artists will step up and fill this gap. There were great muscular hulk-like characters for G2, and there will be for G3. Fuseling and I also plan to do our anime character builder for G3 instead now that we have it. Poser support is throttling back further.
You'll be seeing less of it as time goes on. Artists will have to choose between Poser and Iray, because no one can afford to do three sets of materials; and they're going to choose 3Delight and Iray (those that didn't drop Poser long ago, as I and others have). And on another complaint I've seen that does not relate directly to V7, DAZ does not like doing official animal figures.
The Dragon is always an exception, but in general, they're urging more of that from PA's. Full creatures are challenging projects, and always apt to undersell. I ran into this myself with the Constrictor, something where I poured my heart and soul into the project and then didn't earn back enough to pay for my time. Almost everyone's still rendering with the old python instead.
That'll teach me to attempt complex bone rigs and species-accurate textures. (The tentacle monsters sold a lot better.). Sickle, do you know of anyone working on a G3F Clone for G2F? I have a feeling this isn't something Daz wants out in the wild yet, because frankly one of the few reasons for most people to go over would be some of the great stuff that's come out for G3F. I think mostly what angers me about G3F is that she isn't much different in terms of geometry from G2F: but her zero pose is different. Otherwise we wouldn't need an auto fit clone for G2F. You can put the G3 Dark Storm outfit on G2F with little trouble except the gloves which don't work at all.
Genesis 3 Female Genitalia How To
Most of this is just because of the different zero position. Frankly there are some great G3F only stuff I'd really like to use, but having to give up my entire mat library, purchasing all sets of basic morphs and an extra set of expressions just really isn't in the cards (or frankly worth in my eyes). EDIT: Found a handy guide by Kattey on this forum post: Would rather make my own anyway lol. Already did a nice G3 clone for G2, actually. Should you try it yourself and it doesn't go well, you may find it here: The idea that DAZ 'doesn't want' any adaptive product is always, 100% of the time, a wrong assumption. They've told us PAs they would even publish a G2 to G3 texture converter, if one of us was capable of writing it (I'm not sure anyone is). Slosh, V and I have all made conversion-assistance products.
It's more that these products are difficult and unglamorous and a limited number of artists are willing and able. Honestly I do and I don't understand why (most) everyone freaks out every time a new 'gateway' figure comes out.
One, they should expect it. If a new figure standard didn't release every few years; DAZ would cease to be. Two, the new figure doesn't invalidate all your past purchases. Sure there will be new items to 're-purchase' in a certain sense (morphs, textures, etc.). But there is nothing stopping anyone from continuing to use the past items.
I continued to use V4 for quite some time while Genesis matured. Same with G2. You use the tool for the purpose that works for you. You don't just throw away your entire toolbox because you started moving into a new house.
Well, of course it's for money. They're not ever going to have the morphs be free. Creating the morphs is an incredible amount of work, and it's work they're paying their artists to do. If you look at the hidden morphs list you can see the JCMs that it takes to make them functional, and for that matter what it takes to make the base figure functional. They're not going to chalk that up to overhead when they're already giving away the base figures for free (something Smith Micro sure isn't doing, you have to buy the program to get theirs while DS is still free). That's not to say anyone has to buy stuff for it.
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Of course not; everyone should use what they like. Thanks for the info. I must say you are most thorough.
I expected support for upgrading figures from V4 or G1 or G2 to G3 to come from PA's as that seems to be what has always happened. I just got the impression from your (Detailed) explanation that such a thing wouldn't be possible technically.
So If I wanted MRL Eris on G3 V7 then it could be possible for a PA like Dimension3D to make a morph. Transfer utility like his GenX series, not to mention Slosh's Generation 4 Legacy Shapes for G2F. What I'm hoping for is that same ability here with V7 and G3. BTW, an Anime character builder sounds fantastic, far more versatile than a simple figure. I just hope that 3djoji updates his 'Little Twins' to the new figure. I got those too, they seemed to useful to ignore.
Then 'blam' hello Vicky7. And one question, if it doesn't impinge upon a NDA. How many PA's were privy to the existence/incipient release of the new figure? Some are just now dipping their toes into the Genesis gene pool, straying from V4 (Aeon Soul, for instance.) and I wonder if this will burn them or not.
Thanks again for all your insight. Had a few comments, and seem very upbeat. It also seems like they got some advance warning, but already had a bunch of things in flight. (Much like most PAs, I imagine.) If you wanted to transfer the shape of MRL Eris to G3, I'm fairly sure there'll be a GenX3 which does it. The problem is that for most characters the shape is only part of the look, the texture is the other. For MRL Eris, the only really noticeable thing I can see is the heavy brow. There's no real skin details that leap out at me, it relies more on the shape (dat nose!
) than the texture, so it'd probably convert better than most. But the texture really isn't going to transfer, so the character won't look EXACTLY the same. A good example of this is MRL Elena, who I used to demo GenX way back. Without the texture, which has a lot of details, it really won't be as strong a resemblance to a certain Latrodectus. Well, I'm kind of conflicted.
I'm not really upset that they released a new generation of figures. I'm more concerned with the fact that they are not considering the loyal customers in the way that they should. If I really believe it's time that they started implementing some kind of upgrade pricing for clothing and figures. I bought so many things once for Victoria 4 and Genesis, then really going all out with Genesis 2, that I feel like I'm just buying the same things over and over again, and I don't like that. I don't think I will purchase any of the Genesis 3 content because I really feel like I was set up. You release all these new figures and then suddenly POOF!
Now you have to buy them all over again! There were things I would have preferred they attend to BEFORE releasing a new set of figures.
I would have preferred that they give us an actual working animation rig. I would have preferred that they give us dynamic clothing without that horrid Optitex plugin. At least that way, it wouldn't matter what generation figure the clothing was for it would just work. I was hoping that implementing Nvidia Iray meant that we were going to get Nvidia Physx particles and simulations.
Until we get those things, I'm not buying another generation of figures -there's just no point. I'm not gaining anything real from doing it, and so I'm not going to do it until there's some real improvements to the platform and not just another generation of figures. On the clothing front (and hair as well), there is a workaround: apply V4 clothes/hair to Genesis, then select each and use 'Fit to.' To apply to G2F, then do the same to apply to G3F. This is definitely not perfect, and somewhat heavy usage of smoothing may be needed (especially with a skirt to get rid of the inverted triangle at the pelvis area when applying to G2F), but it can enable the vast investment in older items to still be useful.
In fact, I did this last night with The difference is that I already have at least one product to directly apply V4 items to G2F via auto-fit, so I was able to skip a few steps from the sequence I mentioned above. This does not always work, of course (especially not with Navy Star Hair!), but hopefully can help mitigate some of your frustrations.
I still love G1 since I can get either male or female out of the same model. It allows me to have maximum use of clothing and the like. Still, I like G3F a lot more than G2F. I wasn't a huge fan.
I understood that making separate models for the sexes was necessary to make them more realistic, but unless you did a lot of closeups, it wasn't that noticeable for me. I'd much rather go from G1 to G3. I purchased V7 but I have to say that if I were to do it again, I'd stay away from Vicky.
G3F is plenty quite frankly. I did get the morphs, although I would have preferred a bundle, but I feel that they are a better value than Vicky by herself. The lack of a 3Delight texture on Vicky didn't help my opinion. While Iray can render some amazing images, it taxes my computer so badly that I can't use it except in extreme cases, and I even have an nVidia GPU.
Just a simple render can go from one minute with 3Delight to 25 minutes to Iray - no joke. Question: I have a ton of clothing that I use on G1 that originated on M4/V4. Do I need to convert those to G2F first before trying them on G3F?
So if I may ask for a clarification. Genesis 3's UVs and mat setup are fundamentally incompatible with all previous generations.
This makes it basically impossible for a Published Artist to create a product that will allow adaptation of G2 assets to G3 in a texture/material sense. So, does this mean that there can't be a product like GenX to upconvert figures to the new G3. There are quite a few clones I've collected with the intention of using on the latest figure and I'd hate to find out that it wouldn't be possible. As an aside, I'm a bit tweaked that I've gone and purchased mods for G2 not 24 hours before G3 and V7 are released with no warning. I almost feel robbed by that. I will admit that at this point I'm just accumulating assets to play with when I retire, but I've been doing that for a few years now, starting with Genesis pretty much. My plan is to actually learn the software when I have the free time, a couple of months from now.
21/02/15: Updated file - should work in Daz 4.7. Thanks to for prompting me to double-check with Daz and for helping me test. Ideologically, I have a bit of a problem with genitalia being a premium add-on for 3D figures. I don't know about yours, but mine certainly aren't optional! So I thought I'd do something about it. R9xchaos has put up a preview here: Firstly, a quick explanation, because I get a lot of complete Daz newbies here and there's sometimes some confusion about what this download is, and isn't. It isn't a geografted extra (tech talk for 'extra thing you can stick on') like the Daz Pro Genitalia (found in the adult character bundles - V6, Olympia, Lilith etc) or the third-party genital add-ons on Renderotica.
It isn't an extra morph for the pro genitalia like you can buy on Renderotica either. It's a morph for the base G2F figure to give her a very basic genital shape and features - fewer features, less detail, basic, but free.
If you need more than that, you'll need to spend twenty bucks at Rendo. G2F Genital Morph Effect of the Morph: The G2F genital morph provides a sculpted female genitalia for Genesis 2 Female. The effects of applying the morph at 100% are as follows: - Swelling of the genital flesh - Outer and inner labia - Space for a clitoris (see limitations below) - A vaginal vault Limitations: Due to the limitations of the G2F geometry, there is no morphed clitoris (there were insufficient vertices available to craft one). You can add the effect of a clitoris through one of the following methods: (1) Apply one in postwork.
(2) Make a copy of your preferred skin texture, and Photoshop one in, then apply this custom skin in the Surfaces tab (note that a modified skin is not provided as part of this package for copyright reasons). (3) Make a copy of your preferred bump map, and add a graded white spot in the relevant place to create the effect of a raised clitoris, then apply this custom bump map in the Surfaces tab. Step By Step Installation and Use First, some background: - Runtime is the place for Poser-compatible content. People who started out with Poser or who have used a lot of free content usually have some familiarity with Runtime.
Poser-compatible content in Runtime can also be read by Daz. Daz content sits in a set of folders, usually located one folder above Runtime. You can set it up differently, but that's how it usually winds up on a standard install. Daz content includes morphs for Daz figures.
These live in the data folder. The Daz folders can only be read by Daz (but the morph can be used in Poser when you bring in Genesis 2 Female via DSON importer).
Exactly where these folders are depends on your system. However, a failsafe method of finding the 'data' folder on your own computer is - 1. Open Daz Install Manager. Go to the Installed tab. Scroll down your list of installed content to Genesis 2 Female Starter Essentials. Click the arrow button on the right and choose 'Show Installed Files.' In the popup that appears, the very first line will be a hyperlink to your library.
The folder that opens will have a 'runtime' and a 'data' folder (if Genesis 2 Female is correctly installed). This is where you need to merge the 'data' folder from the zip file. Load an instance of Genesis 2 Female, and select G2F (not her hips or other body parts - you need the top level figure selected). Under Actor - Full Body, there will be a morph called 'Female Genitals G2F,' highlighted in rose and white. Dial this to the extent required. Testing: Tested and working in Daz Studio 4.6 Pro x64.
There is no known technical reason the morph will not work in other recent builds of Daz, but no testing has been done. I have gotten it to work with Poser via DSON importer but I have no idea how reliable that is - I don't know enough about how Poser works. Licence: This morph may be used in any render, commercial or not, with no credit statement or notification required. It is provided free and as-is, and support is not provided beyond the guidance given here, which has been refined for improved clarity after working through many queries and understanding the different causes of misunderstanding. Can't find the download button? It's shown here.
Copied from the extended instructions above: Exactly where these folders are depends on your system. However, a failsafe method of finding the 'data' folder on your own computer is - 1. Open Daz Install Manager. Go to the Installed tab. Scroll down your list of installed content to Genesis 2 Female Starter Essentials. Click the arrow button on the right and choose 'Show Installed Files.' In the popup that appears, the very first line will be a hyperlink to your library.
The folder that opens will have a 'runtime' and a 'data' folder (if Genesis 2 Female is correctly installed). This is where you need to merge the 'data' folder from the zip file. Hey there - thanks for this.
Genesis 3 Female Anatomical Elements
I checked back when this first came up and Daz 4.7 didn't change anything about morphing, so I had assumed it was a non-issue. (I can't try it myself - I'm in the middle of producing a script-based product and can't upgrade til it's done). But your comment prompted me to dig a bit further and Daz has suggested that the new version.might. have some new integrity checks that are in play. If you have a few moments to be a guinea pig, I've uploaded three new versions of the morph file - uncompressed, no special characters in the filename, and no special characters in the morph label. Perhaps you could pop those into the same place (data Daz 3D Genesis 2 Female Morphs bodymorpher) and tell me which, if any, work?
Genesis 3 Female Body Morphs
Thanks a lot if you have time to check.
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