What is better way to start blog like this with bang? Talking a lot about obscure (fortunately) hentai guro game! This particular specimen is called (you can get japanese version, english or full service, including source code, ) and includes a lot of gorn. In other words, you get to see cute japanese schoolgirl (incidentally named Sakuri NOT Sacri or some other mutation of that, ffs) killed in various horrible ways. Do you want to play it already? Of course you do. Game has simple graphics and absolutely no sound or music.
Fortunately I have fine for fitting background music (other is ). Additionally there will be more music links for each area. There is no save feature, only checkpoints and possibility of restarting game at beginning of each area.
Since it is walkthrough, spoliers ahead (duh). Every article will be for different area. I will also show how to – it is whole point of game, after all. Note that death from most monsters is generic – you just keel down and thats it. Okay, let’s start our cursed journey through Hell itself.
Is recommended music for this level. How much time has passed? My eyes just got used to the darkness, so I can finally see my surroundings. I’m in a stone room.
Small, cramped and dark. It is gloomy and unpleasant.
I should be in my own room. In my own bed, sleeping under my warm and cosy blankets. Why am I in this creepy place? If I don’t leave quickly I need to go swiftly. There is a voice telling me If I don’t act, nothing will change. After introductory text (use Z key to rewind) we start in seemingly empty and exitless room with suspicious stains on floor. Why, how, where?
Who knows, but it does not look good at all. You can move with right and left arrow key, pause with P and crouch with down arrow. Portrait at right up corner serve as health bar (press A to turn it off/on) – more red at borders means closer death. Rather inconvenient, but we must live (and die, mostly) with it.
Empty place at bottom is for inventory – we will talk about it later. Now go to this little round thing down in wall crack, crouch and use action key – Z. Can I go out through here? You opened door. What is this flying disguisting thingie? Okay, time to blast this demon to smithereens!
Um except not. Nasty surprise – you have no weapons at all. You can only avoid or run from enemies. Sucks to be Sakuri. This flying sucker, looking like skinless pulp of flesh with wings, flies here and there. If it veer too close to poor girl, it will get faster and repeatedly attack, draining health and blocking movement.
After a while you have short moment to run away. Avoiding it is simple – crouch and crawl like that. Get past sucker (by crouching and moving) to left side of screen. Ignore door for now, it is locked. By the way, you can run (not crouched) – just hold X while moving. This will deplete her stamina.
No, there aren’t any indicator of it on screen. Unfortunately, Sakuri have less stamina than paralyzed snail. She must stand still for a moment to regenerate and be able to run again. We can only imagine her results in P.E. See, there is key on floor!
Demonophobia Game English
Pay no attention to red light. Heh, heh, heh. Welcome to your first death in Demonophobia. It will, I assure you. If you are squeamish or easily offended, you are, um in wrong place. Very, very wrong place. Stop playing this game.
Or reading this site, for that matter. At least Demonophobia was, is and will be probably worst thing featured here. You can restart from last checkpoint (currently beginning of game) with R key. Now you must again push button in crack and crawl past sucker.
You will do things like that a lot and this will suck. How to get past this trap? Crawl to key. Press Z – key will show in inventory.
You can stand up now just kidding! Oops, too late. Free album download.
R, click button, get past sucker, crawl for key and crawl out. You will have to get used to repeating parts of level like that. This is your prize – old key. Go to door, hold space (to get access to inventory) and move red rectangle to key. Release space. Now door is opened and key mysteriously vanished.
Press Z to accept message. Note that accessing inventory do not pause game. Yes, this will too eventually. Before you go inside, look at place where you started.
Say hi to red crawler. They always move in your direction. One is relatively harmless, but if you get ganged up by four of them at once, they will choke you to death. They attack like sucker, blocking you, draining health and releasing shortly after for a while.
You can mash Z key to free yourself. To avoid them, you must run past them by holding X and moving. Remember that you run out stamina very fast. Crawlers are as fast as you – you can walk away normally, if there are no other dangers in room.
Best to turn around and get back to blue steel door. It is already opened, so press up arrow.
Now you are in dark green room with another door and crawler. Use door and get into room shown below. There is some kind of pedestal with blue dot and two strange scrathes on floor.
Pay no attention to scrathes and walk slowly to pedestal ooops. You seen it coming anyway. You must run past trapdoor, get crystal (just Z, no need to crouch) and run back.
You will need it soon. In green room go to left. Okay, now time for clicking button and get crushed under ceiling (not worth it, no special death animation there, sadly). Or use crystal on hole above button to uncover secret door and enter inside. Choose wisely.
I’ve had enough of this place there’s a door it would be nice if it led outside huh?! Wha what’s this?!
No, stop this is scary! You just got past your first checkpoint. This is long, gray corridor with bigass worm that likes to harass you from below (fortunately you will see burrow before attack) or bite off your head from above. And if you try to run, well see picture at left. Welcome to first boss – Envy aka Leviathan. Only way to survive is walking and crouching.
Walk is sufficiently fast to get away from worm below, but then you are just asking for biting your head off. Crawling is safe from headbiter, but then you will get killed by worm from below – it attacks sufficiently often to kill you even before 1/3 way. So you must stand just after headbitter attack and walk a while. When you see falling dirt, crouch and crawl, still going forward.
Rinse and repeat. And expect to die a lot before reaching exit of this corridor. One tip: focus more on ceiling, not floor. Headbitter waill make chunks of ceiling fall just before attack.
But beware, sometimes worm down there will start attacking in distance that ensures you will walk right into worm. And when you will be close to end, headbitter will attack very often and faster.
Ding, ding, first area finished! This is all folks for part 1. While this game almost do not have cheat codes, you can skip doubtful joy of being crushed by Envy. At start of game, crouch and while crouched, click up.
You will be moved to Area 2. Known bugs: Sometimes around last part of this area, window shown on left appears. After OK, game closes and you have to start all over again.
Wow, this is one vicious game! Controls I've figured out: Cursor keys left / right - walk left / right Cursor key down - kneel Cursor keys down+left / down+right - crawl Cursor key up - enter door Z - pick up object / use background object X - hold while walking for run Space - hold down then use cursor left / right for inventory A - toggle portrait on / off R - Restart after death The game automatically saves at certain points.
Also, is there no sound, or is it just me? « Last Edit: March 15, 2008, 08:52:39 AM by Yakdance » Logged. No sound as near as I can tell. In order to get past the ceiling room you need to, in the hallway before it, enter the middle room and run (don't walk) across the trap door.
Take the thing and use it on the button in the ceiling room. Don't hit the button, just go through the door that appears and face the first boss. You'll probably die a few times before you're practiced enough to get past it, but the good news is that bosses always serve as continue points in this game, provided you don't leave and die somewhere else. Some more controls: R-Retry. Usually only works after your entire death sequence is finished, which can take awhile. Doesn't seem to do anything except cause the girl to flicker once.some sort of save option perhaps?
When I relaunched the game after giving up (at the final boss, I think) there were six different stages to select from at any rate. A few tips: 1. The box around the girl's portrait serves as her health indicator. It starts out white and gradually turns red as your health decreases. When it starts getting real low her picture changes too. It's sort of like Madou Monogatari, if you've ever played one of those games.
![Demonophobia death scenes Demonophobia death scenes](/uploads/1/2/3/8/123872829/126454449.jpg)
You can't run indefinately. After about five seconds your stamina (which doesn't have any indicator, as far as I can tell) will run out and you'll go back to walking. It will gradually recover as you walk. If you're in a safe spot you can recover it more quickly by kneeling.
I think you can also recover some small amount of life like this too, if I'm reading the translation of the manual right. When you go in the sewers, be aware that your stamina will run out twice as fast (and maybe recover slower, I haven't tested it) and if you kneel/crawl you'll start losing health. Play asia.
Except for on the few concrete areas, of course. If something grabs you (or in rarer cases, a bunch of little leeches jump on you) you can sometimes free yourself by mashing Z. If you pick up an item that has an R next to it, that stands for recovery. You can heal yourself with these things. I'll list off the different kinds I've found.
Red vials: Recovers a small amount of health. If you use one in a boss fight, you'll get maybe one more hit out of it. Blue vials: Recovers a larger amount of health. This is more like it.
Can take you from the deep red to almost full health. Yellow vials: Or should I say vial, as there's only one? Gives all your health back. Fruit thingy: Not really sure. I think about as much as the blue vial, more or less. Only shows up during the fourth boss. You'll occasionally get weapons.
They can only be equipped during boss fights for some reason. Equip them by selecting them, and use them with Z. On the fourth boss, you'll need to pelt him with eyes. They randomly appear during the fight.
Pick them up and throw them at him by running as close to him as you can while staying out of range of his claw, then select an eye and quickly hit Z to throw it. On the fifth boss, it will occasionally disappear and arrows will start flashing around your character.
Hit the corresponding directional keys repeatedly until they disappear. To make the last boss appear, you'll have to lead the big yellow guy into either the flame geysers or ice sprays. If a timer appears in the upper left after a boss shows up, all you need to do is stay alive until it runs out (and quickly run through the now open exit in the case of the second boss). In the sewers, go in the first door and head all the way left.
Quickly duck down in the sewage and search to find a blue vial. The appearance of the big, mean yellow dude is oft-times random. If he seems to be in the way of the only direction to proceed, try backtracking a bit and see if he goes away. You also sometimes seem to have to let him kill you and reload. If you play through this game normally, good luck getting past the second boss fight. Actually all of them are, except for the first and third ones.
The good news is that the third one is the one with a petrifying gas attack, so that's as far as you need to go really. But this is all just for the benefit of those who want to beat the whole game honestly. For those who want to cheat, I found some codes online that let you skip right along the first four stages.
All of these need to be done on the first screen of each level, I think. Press and hold the down key, then press up (keeping down held, mind you) 2. Walk all the way to the right, then keep hitting Z until the screen changes. You're now in level 3. Hold Down until you're in level four. I've heard there's also a skip for this one, but I can't find it anywhere. You really only need to enter the first two, then reach the first boss of the third stage.
Oh, supposedly using these codes does not enable the stage select upon relaunch. So if you never beat them, you'll have to re-enter the codes to skip ahead. Some quick directions on stage 3: 1. Go left two rooms. Making it past the monsters is kinda tricky, run past the ones on the ground but duck the birds. Go up into the door, quickly run left into the first door you see.
This should trigger a scene which, I think, ends with you back in the previous hallway with Mr. Sunshine after you.
Or maybe you had to go back manually, I don't really remember. RUN to the left into the next room, then take the door to the next hallway and enter the obvious secret panel.
RUN to the leftmost locker and press up. Wait for jerk-face (err. No-face rather) to leave. Then get out of the locker and leave the room. Go back to the room where he started chasing you, and examine (with Z) the cracks in the wall.
Pick up the key and exit the crawlway on the far end. You're now one room to the left of where you started this level.
Make your way back to the hallway where the secret panel was, but this time go all the way to the left to reach a locked door. Guess what the key's for? Unlock the door and go in. Crawl under the table and enter the crawlway.
Go through it, and enter the door on your left. Watch the sequence, then start the boss battle. He has two attacks-a weak physical one (just touch him), and moving gas clouds which will advance your petrification if they hit. A timer appears on the upper left. If you can stay alive until it reaches zero, the boss will (apparently) get bored and leave, and you will be free to proceed with the game.
But you will have failed as a petriphile in that case. Instead you should proceed to step: 10. Keep running into the clouds. Finally, a happy ending for this poor girl. At least, I thought it was happy.
Of course, I didn't think to check for cheats until AFTER I'd spent eight hours on this game and nearly beaten the last boss. Ah well, at least I got to run around naked after reaching the last stage. Maybe if you can beat the final boss you'll be able to do that in every stage? I kinda doubt it, though that would be cool.
As for the freeze in stage 6, if you go the Japanese image board and go back a bit in the archive you'll see a screenshot of it. Which is a lot less trouble than beating all of stages four, five and most of six. GOD I wish I'd checked for cheats first.
Will get Sakuri. Demonophobia is a game with more emphasis on the Horror aspect and much less on the aspect. You play as a girl named Sakuri Kunikai, who, after jokingly pretending to summon a demon to get revenge for some reason, wakes up to find herself dumped in Hell. Not surprisingly, Hell is full of deathtraps and demons that only desire to cause grievous bodily harm, including a large hulking thing that looks like a distant relative of a that is constantly hunting her down. And she's pretty much powerless, but she seems to have help from a small, mysterious demon in blue who offers her advice and gives her a chance to flee.
And so begins Sakuri's quest to escape from Hell. The game features lots of death traps with long, cutscenes that come suddenly just by, finishing Sakuri off in ways, who, will revive a few days later to try again from the beginning of the level and a healthy dose of. Discretion is advised. It has a sequel, Xenophobia, which released a couple of betas before the developer vanished from the Internet. It plays more like a traditional Survival-Horror game with less instant death traps and actually giving the protagonist a way to fight back., if you are interested.
Download the Xenophobia beta Read the translated script of the game. The same person has recently released an English patch for the game, though it's still in testing. The download link above leads to a english patched version. Tropes used in Demonophobia include:.: Level 3 is rather sewer-like.: That may kill you.: The butcher carries a meat cleaver that may as well be an axe due to its size.: Every time she dies, Sakuri takes three days to recover from it, remaining conscious the entire time. Also, the (suprisingly not gruesome) death where Sakuri gets turned into stone.: Makers of hard games are called sadists. This one likely plays it literally.
The game is both unnecessarily hard and sadistic to its main character. Of course, that's supposed to be part of the appeal.: Satan has a attack emitted from his navel that vaporizes anything caught in it.: The last we see of Sakuri is her running away from a mook. And another girl is now in Hell.: Averted. In one level she needs to go. And can actually die if she does it wrong.
![Demonophobia Game English Demonophobia Game English](/uploads/1/2/3/8/123872829/201732468.png)
If she pees normally, a parasite enters her body through her privates and feasts on her insides. If she pisses her panties she survives.: The entire damned game is one of these for Sakuri.: Understandably.: The final boss of the game is all about this.: Lucifer/The Butcher bears a certain resemblance to.: Mixed with.: Most of the ways to die, sometimes leaving Sakuri as something that really resembles chunky salsa.: Sometimes yes, sometimes no.: A lot of monsters in the game force you into this state.: Many of Sakuri's deaths define this trope.: Dying restores you to full health and might even reduce backtracking time in some cases. It usually results in watching a long animation and being taken back to the beginning of the level, however.
There's also a plot-based reason for this. Namely, that Ritz is kind of a dick. Subverted for Sakuri: When she dies, she takes three days going through extreme pain to recover, but the players don't see this happen.: Surprisingly possible, as normal enemies don't take off that much health. Some enemies have to gang up on you to cause an instant-kill.: The first extended cutscene death.
Sakuri almost always needs the boss's one weakness to take it down, and she usually just has to wait for the boss to either get bored and go away or otherwise escape when there's a chance to do so, and even then it's not that easy. Even when you face the Big Bad, he just gets bored and runs off before Sakuri can finish him off.: Dying by one of the uterus-like boss' projectiles results in disintegration, except for Sakuri's uterus, nipples and tongue.
Supposedly, it's the personification of lust, Asmodeus. There's only a few parts of her it wants.: And then some.: If you don't solve a puzzle in stage 2 correctly, the Loli-Puncher warps in and.: Sakuri's fiddling around got herself, her mother, and her sister sent to Hell.: The game has a lot of this and apparently revels in it.: Most obvious during the last level, where Sakuri is completely stripped.: She's completely stripped while still being gruesomely dismembered.: Xenophobia, until the creator of Demonophobia started helping on development.: There are Chinese and Russian patches out for the game, and an English patch is under way.
Hell looks more like a desolate dungeon than anything else. Also involved are a and Sakuri's house. Of course, this could all be a result of Sakuri's.: If you go into the light in one area, you'll get 'cubed' like that one poor bastard from the movie. Or, y'know,.: So we learn that you can't die in Hell. If your body gets destroyed, each piece is going to feel that pain for eternity.
In that case, what is that corpse doing in the early stages? And the pieces of flesh and gore are also alive going through intense pain. In fact, why are most of the walls in this game red?!. Answer: No one else has a certain blue demon putting them together again.: Very, very worse.: This happens when Sakuri's memories of all her deaths come flooding back.: Very much of it.: From the normal variety to the.: Sakuri can be cut in half. Across all three coordinate planes, as well as thinly sliced during the final battle.
One death trap actually cubes her a la laser grid.: In the final level, when Sakuri isn't crawling or dashing.: Everything but a outside of a boss fight kills Sakuri in some horrifying way. And even some of THOSE will get her killed in such a way too.: Halfway through the game, Sakuri returns home. Unfortunately, it's been sucked into hell right along with her and her family, as Sakuri discovers to her horror.: What happens to you if you're too long getting past the freon sprayers during the final Lucifer chase. You have to do this to Lucifer in order to stop him from chasing you.: Sakuri's mother is one by the time you run into her again. Of course, she's not entirely human when you meet her at that point. Predictably, Sakuri can die this way too.
It gets worse/better/more fucked up, if you look closely, you can see her mom is enjoying her meal starting at her genitals.: The first deathtrap is a pitfall onto nasty spikes, style. The only way you can avoid him is by crawling past him, since he's completely blind. And contact with him when he's chasing you will instantly kill you.: Then digest her.: A number of them. You'll need to flee a couple boss rooms quickly upon their defeat if you don't want to die.: Lucifer sometimes uses one.: There are a few out there, usually adding horror game music. Some of them have resulted in Youtube accounts being taken down.: Sometimes the and result in this.: What method of death hasn't been used on Sakuri?. Death by old age?.: Sakuri is a Japanese onomatopoeia of when a hard object is split in two.
Her full name also sounds similar to kurikae saguri, which means 'constantly repeating search'. Some add their own, oftentimes using music.: Several of Sakuri's deaths, particularly one of the deaths in the Lucifer battle, are very much this.: Even if Sakuri could get back home, the summoning ritual pulled her house and family down into Hell with her.: A few deaths, such as the noose in Xenophobia or Satan breaking Sakuri's neck in Demonophobia will be followed by the girl wetting herself.: This game is completely silent.: What Lucifer will do to you if he catches you. Among other things. Decapitation is probablly the nicest thing he'll do.: Combined with the one below.: Including outright rape.: There's a scene like this when Sakuri, just as, finds her demon-possessed mother chowing down on her sister.: Not as much 'fighting' as 'massacre' but otherwise, same thing.: Combined with in one of the examples of this ever.: The R key.: This game milks this for all the that it's worth. Since she's escaping Hell, Sakuri can get bumped off any number of insidiously gruesome and disgusting ways, come back three days later completely conscious of the resurrection process but with no memory of just how she died and try again.
And eventually, the shoves all the memories of her various deaths back into her head at one point, giving her a that would cripple just about anyone.: In the final showdown, the reveals that he's been suppressing Sakuri's memories the whole time to keep her moving along. Upon being defeated, he restores these memories.: Demonophobia is one of the most infamous Ryonage (Ryona Games) on the internet.: The name of the muscular butcher who hunts you is named Lucifer. The name of the 'Loli Puncher' is Satan.: At the end, Ritz hints at the possibility that everything Sakuri has gone through was a product of this and.: Each boss is named after one of the seven demons. Stage 1 Boss: Envy - Leviathan. Stage 2 Boss: Wrath - Satan.
Stage 3 Mid-boss: Greed - Mammon. Stage 3 Boss: Sloth - Belphegor. Stage 4 Boss: Lust - Asmodeus. Stage 5 Boss: Gluttony - Beelzebub. Stage 6 Boss: Pride - Lucifer.: For all Sakuri goes through, she gets rewarded by being trapped naked in Hell with no way to escape until someone unwittingly tries to summon Ritz. And thanks to the mechanics of Hell, she's going to have to wait for an extremely long time for that to be even remotely possible. And also has the memories of every time she died fully restored from her.: Ritz is just one possible way to say the helpful demon's name.
A reading of the katakana would render it 'Reese'.: Sometimes, after being.: Mammon does this.: Ends with a police report saying Sakuri's home is a smoking crater and there's some dead bodies in the park. And also Ritz wasn't lying when he said he'd have someone else to free him in due time.: As far as goes, Sakuri is as weak and unskilled as they come, not even being able to throw things very far.: More 'Hell' than 'back', actually.: Most of the traps have no warning, so you'll have to die to them before you know they're there.
The current demo of the sequel suggests this will not be as big an issue.: Okay, seriously, either that bizarre vagina-demon-boss represents some strange psycho-sexual concept, or the creator just wanted to include giant female genitalia in his game. It's also worth mentioning that it spits out what looks like semen. And that you have to stab it. That boss is the demonic manifestation of the deadly sin Lust. Hence his appearance and how it.
Game Tieng Anh
Affects Sakuri. Also, the stage after that, where Sakuri's mom is eating her sister, and everything else in the level wants to nom on you, and the fact it looks like the level is DIGESTED at the end of it? Obviously the whole place is symbolic for gluttony.: The, aka Ritz, is encouraging her along so she'll be in a position to be fully summoned back to Earth. Even if it doesn't work out, at least he can have fun watching Sakuri die repeatedly.: Ritz points out that all of this is for the entertainment of 'The Shadow People'. Namely, the people playing the game.: Level 5 reveals that her entire house, as well as her mother and sister, have been sucked down into hell.
Also makes her return back home something that won't happen for a very long time.
Demonophobia Death Scenes
(im retarded and made a thread Please forgive me, uboachan citizens. This is a repost) SO, Uboachan, it has been a long time. Usually i occasionally pop in to look for good game suggestions or see nice fanart, but this time i need help! I am looking for a game that was posted here once upon a time ago. I don't remember the name though. What i DO remember is that it has a nearly entirely monochrome palatte, and it was very exquisitely pixelled.
There is something about demons, i think? That is literally all i remember since i never finished it, it was a little tough for me (i am very casual, though, so others may remember it as easy). Im currently making a game and wanted to see it for inspiration.